Flow - Light
這大概是我苦惱、處理了最久的效果,來回改了應該有10回合吧。
現代的 3D 引擎下加持,比起 Ray Marching 來計算光影,體積光和體積霧,應該可以弄出很有趣的東西,至少我一開始是這麼想的,不過實際弄起來才發現困難重重。
主要的障礙是,其實體積霧的運算很吃效能,要在霧裡透光的效果,結果鏡頭一拉遠,霧就變成可怕的方格...
另外,因為想要鏡頭可以運動時,不斷的穿梭在光與霧的組合,但實際上發現運動組合起來非常奇怪,最後加上了一點運動上的延遲,以及計算鏡頭移動時,光霧組合自動根據鏡頭計算新的運動路徑,才讓效果看起來正常一點(終於)
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